 |
|  |
| File - TRPv0_90_2.rar |
|
| Description: |
CHECKSUM: IVPC
Total Realism Project 0.90.2
Un-rar this file into the folder you installed TRP
TRP v0.90.2
Removed all Reichskommissariat events as these gave these provinces to Germany, with full IC and resources and no partisan risk.
Denmark now gets occupied in 1 day after Germany DOW Norway
Netherlands had their starting MP removed (3) and divisions put at 5 to 10% strength in 1936, this due to Netherlands having 16-20 full strength divisions by 1940.
Demoralization of French army now also if Metz is occupied and fires in 1 day.
Canada and UK fall of Paris now fires in 1 day
Germany offers help and alliance to Japan event removed as this puts Germany and Japan in an alliance against USSR and the peace event did not function correctly. The peace event however, stayed. (this might cause a reference to a non existing event but I need to examine that event, no harm now)
UK home guard event and Churchill becomes prime minister now function historically.
If Vichy is annexed by GER, they loose their army.
If Holland/Belgium surrenders they loose their army + most of their planes and navy. ( I don't think the -2 and -3 work but they don't cause a CTD)
London has a level 10 airport.
Dnepropetrovsk went from urban to forest
Odessa went from plains to urban with picture
Bucharest went from plains to urban with picture
Russia now speeds up with infantry in 1943, these stops in 1944. There is time to defeat them in 1941/summer 42, after that even a human player is cooked! Slow retreat through Russia to the gates of Berlin in 1945!
Albania, Netherlands, Belgium now get dissent for recalling man in the army.
Fall of Bulgaria event removed and placed in NOE
Created events for Fall of Rumania and Fall of Hungary.
Changed the terrain of;
Utrecht (from marsh to forest) Only slighly increased infra
Rotterdam (from marsh to clear) Same as Utrecht, both ideas are from forum, took far too much time certainly for the AI to get into those provinces
Sevastopol (from clear to mountain, read about it and it was really mountains this terrain, certainly not clear) Infra to 40.
Edited out the events for Finland surrenders as these events actually existed THREE times, (in FIN, in SOV and in NOE) now only one in the NOE.txt and completely reworked to fire, go to peace with allies and SOV and DOW Germany a bit later, all works, quite a lot of work, but great to see now, very historical. I've left notes in all edited out events.
Forts in Moscow/Leningrad and Stalingrad now removed if occupied
New events for Sevastopol, German big guns can be deployed for a 500 supply cost, or can be left for a dissent hit. Sevastopol goes to 10 land fort when surrounding areas are occupied. Guns remove 8. Works and is fun!
Soviet AI has had their MP via mobilization drastically cut so they can never outgrow 250-300 infantry. All very well balanced now after many tests.
Moscow mobilizes has had another 5 infantry removed.
Leningrad mobilizes now only gives garrisons
Corrected an error in the Leningrad supplied events.
Changed and corrected the Axis minor events for surrender. They now work and have been placed in their own country files.
Removed some free divisions for Sevastopol
Created an event for Norway, GER AI and NOR AI only, to drastically lower GDE when >65% of country is occupied. (German AI sometimes gets stuck in front of Narvik)
Created a flavor event for Germany climbing mount Elbrus in Caucasus.
Afrika korps event re-written, now takes high amount of resources, calculated by days X cost X resources and toned down, also now get's send as soon as only 1 province in Italian NA is lost.
Iraq sometimes DOW USSR in 1939 when USSR is at war with allies and Iraq doesn't join the allies, added to event to make peace with Iraq as well, otherwise USSR at war with Iraq (CGD).
Lowered Germanys starting Steel layout by 60
Lowered Austrias starting Steel layout by 23
Redid the Armor Concentration event completely
If the USA is not at war by 1942 but others are the USA will have his land units builds turned on
AI Tech research updated for new tech trees
Build changes to Destroyers, Submarines, Battlecruiers and CAGs
Tech tree fixes
Liege changed from Urban to Forest
Brussels changed from Urban to Clear
Dunkerque has a port (size 0)
Caen has a port (size 0)
Secret Weapons tech tree updated
Various AI fixes and tweaks to improve performance
OOBs updated with new techs
V1 and V2 rockets had their strategic abilities adjusted
New generic unit model icons
Adjusted Industrial Tech tree manpower gain techs
Aircraft Tech Tree redone
Adjusted Light Cruiser models so AI will select which one to build better
Added a few more Land Doctrines techs to research in the later years
Redid the Naval Doctrine tech tree
Greece starts with Guerilla Line instead of Light Infantry in Land Doctrines
Fixed OOBs of some countries because they started with 1939 infantry
Raised all armor costs to 28 IC
Raised all armor build times to 240 days
Raised all motor infantry to 14 IC
Raised all motor infantry build times to 180 days
Raised all mechanized costs to 18 IC
Raised all mechanized build times to 180 days
Fuel consumption on most Interceptors raised to 2.75
Fuel consumption on most Fighters raised to 2.75
Fuel consumption on most CAS lowered to 2.75
Fuel consumption on most Tactical Bombers raised to 5.5
Fuel consumption on most Strategic Bombers raised to 8.0
Fuel consumption on armor raised between 8.0 - 12.0
Fuel consumption on mechanized raised between 7.5 - 9.0
Fuel consumption on motorized infantry raised to 5.5
Fuel consumption on Transport Plane increased to 5.5
Fuel consumption on Battle Cruisers raised to 2.75
Fuel consumption on Battleships raised to 5.5
Fuel consumption on most Carriers raised to 2.75
Fuel consumption on Destroyers raised to 1.37
Fuel consumption on an Escort Carrier raised to 1.37
Fuel consumption on a Heavy Cruiser raised to 2.5
Fuel consumption on a Light Cruiser raised to 2.0
Fuel consumption of Naval Bombers increased to 5.5
Fuel consumption of Submarines raised to 1.37
Fuel consumption of Transports raised to 2.5
Iron Guard event triggered modified to test if Romani is a puppet or not
|
|
| Submited by: |
Lothos |
| Author: |
TRP Team |
| Version: |
v0.90.2 |
| Web Site: |
Click Here |
| Date: |
Thu Apr 19, 2007 6:44 pm |
| Last Updated: |
Thu Apr 19, 2007 6:50 pm |
| Last Download: |
Thu Sep 02, 2010 1:20 pm |
| File Size: |
3.76 MB |
| Rating: |
9.67 / 10 (3 Votes) |
| Downloaded: |
7413 |
|
 |
 |
| Author |
Comments |
| No Comments have been posted yet. |
| |
|
|
|
All times are GMT - 8 Hours |
|
 CrackerTracker © 2004 - 2010 CBACK.de
All times are GMT - 8 Hours
|
|