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Pic Title: USA After DDay
Poster: Lothos Posted: Sat Jul 28, 2007 8:57 pm
View: 5416 Rating: not rated Comments: 0
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Posted on Thu Mar 26, 2009 10:44 am by Lothos |
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I have been learning how to use CTracker and its debug system. If you run into any issues on the website and getting the CTracker message please email me with step by step instructions on what you did. If you were posting something please email me the exact text of the message etc...
Email items to shadowdm@verizon.net
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Posted on Thu Mar 12, 2009 4:51 pm by Lothos |
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EXCLAIMER: This is a PUBLIC BETA, if you can't figure out the installation then do not install it.
1) Use a fresh Armageddon 1.3 install
2) Unrar TRP 0.94 over it
3) Ignore all scenarios except TRP Grand Campaign
TRP 0.94
Patch Notes
- Implemented new 1.3 Intelligence system into TRP setup
- Reworked some tech components,
- Reworked Aircraft technologies
- Reworked infantry technologies
- Reworked Airdoctrine technologies
- Reworked Navaldoctrine technologies
- Reworked secret weapons technologies
- Reworked Agriculture techs.
- Adjusted "historical year" for a lott of techs to cover timeframe 1963 better
- Reworked techteams components
- Added new techteams to all Mayors and some minors
- Reworked MP layout
- Adjusted some tech screen backgrounds
- Expanded models for Air and Naval units into the late 1950 ties.
- Added new unit counters
- Kwantung now has country unike icons instead of default icons.
- Adjusted naval treaty ship limitations
- Reworked and corrected model names
- Fixed province connection bug in Soviet union.
- Night time penalty on attack is slightly reduced.
- Mountain and swamp movement penalty decreased for Commando units.
- Many text corrections.
- Fixed typo that in rare circumstance could prevent USA AI to build optimal.
- Italy AI now uses Guido Jung as Armaments minister
- Fixed a graphic bug with the default side bar.
- reworked naval brigade cost/effect ratio and MP usage to 0
- Removed the Georgia Region in Russia to solve the issue of planes showing up in the USA.
- Removed ports from 1490, 1907 (Soviet Baku area).
- Added CORE areas to each of the Japanese Naval AI sections (should make him use his fleets more.
- CAS and Transport Planes can no longer support Escort Brigades (AI reasons).
- Increase AI spending on spying for Soviets, England, France, Germany, Italy, Japan and USA.
- Added Naval Brigade AI priorities to Soviets, England, France, Germany, Italy, Japan and USA.
- Added 1936 ASW tech to UK starting OOB.
- Attached brigades to all starting OOB ships to help minimize ghost fleet bug.
- Some resource shifting and Infrastructure changes in Europe.
- Added Bismarck and Tirpitz to German AI production.
- USA AI will now help defend Australia.
- BEL; Plane crash event slightly amended
- ENG; Indian manpower events completely changed, far less MP
- FRA; Blitzkrieg effects lowered for human
- ITA; Manpower reduced for various events in line with UK
- JAP; AI_chances introduced in some vital events options
- NOE; GPW adjusted again, reduced free divisions given to Russian AI again as it becomes better and better defending
- USSR; 5 year plans description corrected. GDE events lowered even more slightly to improve with GPW and Stalin's reorgs.
- Holland no longer capitulates when they loose their homeland.
- OOB starting Germany trades adjusted.
- TC load for occupation and partisans adjusted.
- Weather modifiers adjusted for Snow and Blizzard.
- Adjusted costs to early air transports.
- Adjusted distance to early transports.
- German tech team fixed.
- German and Soviet AI Redeployment values raised
- Croatian AI has a higher priority to trade with Germany.
- Added beaches to province 960 and 942 (North Africa)
- UK AI should try and clear out central Africa first before invading North Africa.
- Honduras, Guatemala and Costa Rica DOW of Japan events changed to an alliance with USA.
- Provinces 974 had 1 IC when it should have been in 972.
- Province 972 and 973 had 0 Infrastructure, raised to 30.
- Vichy will stop sending troops to defend central Africa when he is DOWed.
- Finland AI had a garrison max adjustment since he was assigning divisions to garrison duty but no where to go.
- UK AI should keep a very large fleet in Scapa Flow even when at war with Italy.
- UK AI will now defend Singapore and Hong Kong.
- Added a UK Cyprus defense garrison to the OOB.
- Added a mountain unit to Gibraltar garrison, (3rd Highlander Division)
- Province 1486 added 1 rare (Afghanistan Capital).
- Province 1046 had 1 rare resource converted it to 4 energy (Ethiopia Capital).
- Kwantung AI will now research Cavalry techs.
- Italian AI will sometimes liberate Ethiopia as a puppet.
- Italian AI will not shift his garrison units so much anymore once at war with England.
- Added Romania check to Italian invasion of Greece AI.
- Reworked UK Garrison AI in all files.
- Kwantung will concentrate his forces more on China.
- Kwantung will defend his beaches (no more USA invasions)
- Island of Jeju (1194) given to Japan (removed from Kwantung)
- Kwantung AI had his build priorities changed.
- Japan had 4 tac bombers moved to Kwantung.
- Added a Japan inherit Kwantung event.
- China OOB fix units in province 1249 moved to 1250.
- Escort carriers distance increased dramatically. Makes them useful now against Battleships etc….
- Capital ships no longer have sub attack and sub detect abilities.
- Rebalanced submarines vs Destroyers
- All AI files had their front reserve AI weight changed to 0. (Garrison AI controls reserve)
- AI events deathdates moved to 1963.
- Fixed a bug where the UK fleet would defend the English Channel when it did not have to.
- Curacao (801) has a size 1 port to fix fleet of European coast problem.
- Germany will now build a small amount of strategic bombers (3 to be precise).
- Germany, Italy, USA, USSR, UK, France, Japan and several minors had their air force formations AI redone.
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Posted on Mon Oct 27, 2008 6:29 am by Lothos |
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Posted on Wed Oct 01, 2008 7:17 am by Lothos |
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Posted on Thu Aug 21, 2008 11:06 am by Lothos |
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Click the link below to see the Hearts of Iron 3 trailer. Inside of it you will see a screenshot of the game map. Just by looking at that alone is more than enough to show you where things are going with the new HoI 3 engine and should feed some of that appetite people have for more information on the game.
HoI 3 Trailer
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Posted on Wed Aug 20, 2008 6:24 am by Lothos |
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Paradox has finally announced its new game, Hears of Iron 3. As many of you can figure I am already involved in this and under NDA with Paradox so please do not ask me questions as I can not answer them.
All I can say is the game will be very different from HoI 1/2 series.
Now about TRP!
- There will be a TRP for HoI 3!
- TRP 0.94 may be the last release (with mini patches) as the TRP team will be looking into the EU3 engine to learn how it works etc... to prepare for the release of HoI 3.
As a side note (and no I have no inside information on this) but I suspect allot of the moders in the community will disapear over the next few months and join the HoI 3 beta team. So you will probably see modding as a hole for Armageddon/Doomsday come to a complete stop by every mod.
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Posted on Thu Jul 10, 2008 1:36 pm by Lothos |
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So while we all wait for the guys to wrap up their latest changes for the new version of TRP I started learning how to Overlcock PCs. My old machine (as of last week) was an AMD 6000+ and I was not happy that I could only overclock it to 3.295 GHz stable. After being completely frustrated trying to hit the 3.3 mark I decided to look at Intel 45NM technology since AMD has been behind the 8 ball for some time.
Intel Q9450 2.66 GHz Quad Core
EVGA Nvidia 750i motherboard
OMG!!! What a montser.
I have been able to overclock this guy to 3.7 GHz stable and tonight going to try and hit the 3.8 GHz mark on air cooled.
Current setup
Corsair DDR2 800 memory 4-4-4-12 at 2.1 volts
- Overclocked the memory to 5-5-5-18 2.2 volts at 1010 MHz
- Memory is currently Unlinked to the CPU.
CPU
- Core 1.344 volts
- FSB 1.35 volts
- PCI-e at 102 MHz
- C1E Disabled
I got this up to 3.7 GHz and I never hit 60C on full load. I tried 2 days ago to hit 3.8 GHz but system crashed on windows startup. I did some research today and was thinking of slightly increasing hte voltages on the core pathways from Auto to +40mv see if that helps me get to 3.8 GHz.
Any ideas?
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Posted on Fri Jun 13, 2008 7:22 pm by Lothos |
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Download section is back up but I just realized bots have been spamming the hell out of the download section comments. I had to make it so only registered website users can leave comments for downloadable files. I also had to delete all the comments, I have no patience for that and was not going to manually delete over 1000 posts just to save a few comments that not many people read.
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Posted on Fri May 16, 2008 9:53 am by Lothos |
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Instead of releasing a 0.93.1 patch we are going to hold off till we get the latest major changes in so we are going to put together a 0.94 release. The 0.93 version was really stable and nothing major came out of it so I do not feel a patch is even warranted.
So now for a break down
Everything in the patch notes I posted in the news earlier will be in the 0.94 release plus some very large changes. It will be the first release of the new manpower system which I have been wanting to put in for almost 2 years but we never had the time (just the information). You can thank Little Napoleon for taking on this task. Kane and Gormadoc have taken up the task of enhancing the techs more and revamping all the tech teams and their minor-requisits for each country.
I know sometimes people think I am a bit harsh and stuborn in going back and changing things but there are good reasons. If you spend all your time tweeking stuff you never get to enhance the rest of the game. Each section needs to be thoroughly looked at and enhanced and you can't achieve that if you are still tweeking things from other sections. This is what has enabled us to finaly revampe all the tech teams and now hitting the manpower system.
As another note there is a few fans on the Paradox forum that I believe will be putting together a sprite package for TRP. When that is done I will host a download for it but always keep in mind sprites are nice but boy does it slow the game down! I really appreciate the efforts from that team to help vamp that side of the project up which we have sorely been lacking since the begining.
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Posted on Fri Apr 11, 2008 7:04 am by Lothos |
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Have an assignment for someone if they want it.
I would like to get a tech team revampe of the following countries
China, Italy, France, UK, Germany, USA, Soviets and Japan.
If you get those done and want to do minors thats fine to.
For the Minors here are some ideas
Finland - Tech teams better at land research, air research (fighters mainly) and Land Doctrines.
Romania - Better at Economics (because of their high oil output).
Bulgaria - Land Reasearch, Land Doctrines and Fighters (they actually invented the first jet fighter).
etc.... (you see the patern here to try and drive what each country was good at by using their tech teams).
Changes I am looking for are the following
1) Get the research personal more in line with the actual skills required for the techs.
2) Increase skill levels for some of the research teams.
3) In the USA case have some of their best tech teams show up in 1941 so the USA starts slow but then takes off in the later years.
Reason I bring this up is I started looking at some of the things that have been researched by the USA AI etc... and I am noticing a tend where the USA is no where near where he should be and it was 1943. IMO the answer to the problem is the tech teams and not the actual techs.
Anyone interested in this job? If at all possible I would really like to get this into the coming patch.
Have an assignment for someone if they want it.
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