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Recent Topics
 TRP 0.94
by IngoInterp on Sun Aug 08, 2010 1:46 pm

 hot fix?
by Kane on Tue Jul 13, 2010 6:22 am

 Soviet Air Force Formations
by Marine71 on Sun Jul 11, 2010 2:22 pm

 Beta up for new TRP website
by Lothos on Tue Jun 29, 2010 12:13 pm

 Website Prune
by Lothos on Wed Jun 09, 2010 10:24 am


Recent Files
» Super_AI_1_3.exe
» superaibundle-v1-3.exe
» HoI2DDArmageddonPatch...
» TRPv0_93.exe
» TRPv0_93.rar

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Pic Title: Blog
Poster: Lothos
Posted: Fri Jan 22, 2010 1:10 pm
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[ Album ]
Total Realism Project - Hearts of Iron 2 MOD

Welcome to Total Realism Project for Hearts of Iron 2. This website has two main objects in mind. First to try our best to pick up where Road to War left off. Second, keep our own mod alive and moving into the direction of HoI 2 and the future. We also wish to become the center point of AI discusion for HoI 2 since Lothos(me) is directly involved with the AI scripting for vanilla HoI 2 and future patches/enhancements for the game.

Featured Major MODs for Armageddon
Mod 34 by Quintelosky
CDCP v0.34 by Gormadoc
Total Realism Project v0.93 (exe version) by TRP Team
Total Realism Project v0.93 (rar version) by TRP Team
CORE v0.31 by CORE Team
DAIM v4/6/2007 by DAIM Team

Featured Major MODs for Doomsday
Total Realism Project v0.90.2 patch (requires TRP v0.9) by TRP Team
Total Realism Project v0.9 EXE version by TRP Team
Total Realism Project v0.9 RAR version by TRP Team
CORE 0.31 by CORE Team
DAIM for DD 1.2 by DAIM Team
Luxor's Compendium by Luxor

Official Paradox Patches
Armageddon patch 1.2
Armageddon patch 1.1
Doomsday patch 1.3a
Doomsday patch 1.2
Doomsday patch 1.1
HoI2 Patch 1.3b (Requires 1.3a)
HoI2 Patch 1.3a for HoI 2
HoI2 Patch 1.2 for HoI 2
HoI2 Patch 1.1 for HoI 2



  Website Prune Reply to this News Item Print this Topic E-Mail this Topic
Posted on Wed Jun 09, 2010 10:24 am by Lothos
News Since the website was getting really slow I did a prune on the main General forums area. Any post that has not been updated in 200+ days was removed from the system.

This is just temporary till I get the new website done!

This news item has 344 Views and 0 Comments. Post your comment

  Beta up for new TRP website Reply to this News Item Print this Topic E-Mail this Topic
Posted on Tue Feb 02, 2010 1:16 pm by Lothos
Total Realism Project Below is a link to an early beta of the TRP website. Please take some time and poke around. Leave me any feedback here or over there (does not matter).


TRP Website Beta

This news item has 1614 Views and 11 Comments. Post your comment

Oh yes !  New TRP website screenshots Reply to this News Item Print this Topic E-Mail this Topic
Posted on Fri Jan 22, 2010 1:12 pm by Lothos
Total Realism Project Take a look in the album section, posted a bunch of screens of the new TRP website. Still needs allot more work but you can see it is coming along. I wrote everything in ASP.NET (VB).

This news item has 834 Views and 0 Comments. Post your comment

  Website renewal Reply to this News Item Print this Topic E-Mail this Topic
Posted on Tue Dec 08, 2009 11:36 am by Lothos
Total Realism Project UPDATED: Website has been renewed for 1 year, thanks everyone for the help and donations!

Well 2 years have come and gone since the last time I asked for donations. It is time to renew the domain and the website. Below is a link to the company who hosts our website and the costs of their plans. I always take the Pro Plan which gives unlimited bandwidth (for downloads of TRP). The cost of this is $6 a month which is $72 annually to maintain. If at all possible I would like to do it again for another 2 years which would be a total of $142 for another 2 year contract. If you have played TRP in the past and enjoyed it please take a few minutes to donat a few dollars to help keep the website going. The modders make no money on this and we do it for fun.

iPower Hosting Plans

Please take a moment to click on the Donate button on the top of the main portal page to help us out.

This news item has 1607 Views and 8 Comments. Post your comment

  TRP has an HoI 3 forum on the Paradox website. Reply to this News Item Print this Topic E-Mail this Topic
Posted on Mon Sep 21, 2009 6:28 am by Lothos
Total Realism Project Thanks to everyones support we have a forum on the Paradox website for Hearts of Iron 3.

http://forum.paradoxplaza.com/forum/forumdisplay.php?f=470

This news item has 1327 Views and 3 Comments. Post your comment

  HoI 3 Sub-Forum on Paradox website Reply to this News Item Print this Topic E-Mail this Topic
Posted on Mon Aug 10, 2009 6:25 am by Lothos
News Please take a moment to go to the link below and voice your support for TRP so we can get a sub-forum on the Paradox website. This is realy important so that we can establish a presence on the Paradox forums.

Post on Paradox website

Thanks in advance for your help!

This news item has 4294 Views and 26 Comments. Post your comment

Oh yes !  TRP is recruiting graphics people Reply to this News Item Print this Topic E-Mail this Topic
Posted on Wed Aug 05, 2009 12:45 pm by Lothos
Total Realism Project In preparation for Hearts of Iron 3 we are looking for people who can do graphics.

- Edit and create image files using tools like photoshop (interface, icons etc...).
- Making Hearts of Iron 3 sprites would be an A++

This can be either one position or several positions based on who applies for it. If you are interested send me an email with some of your work. Also mention how much time you feel you can dedicate to the project on a week to week basis.

Send inquiries to shadowdm@verizon.net

This news item has 1673 Views and 4 Comments. Post your comment

Oh yes !  HoI 3 and whats the next phase Reply to this News Item Print this Topic E-Mail this Topic
Posted on Fri Jul 10, 2009 6:43 am by Lothos
Total Realism Project Just in case you are not aware the official release date of HoI 3 is roughly 1 month away.

For those of you who where not here when HoI 2 was released let me catch you up on the typical procedure for mods before they are released for a new game.

One, it takes roughly 1 year before a mod for a new game comes out because of all the ins and outs you need to learn and besides people just need to play the official game as is to figure out what they do like and what they do not like.

Two, don't start making posts asking when TRP will be released for HoI 3. Estimate one year from the day the game is released. We all need to take some time and play the game right out of the box.

So in the meantime enjoy HoI 3 on release and I highly recomend you buy it.

This news item has 3760 Views and 17 Comments. Post your comment

  CTracker Reply to this News Item Print this Topic E-Mail this Topic
Posted on Thu Mar 26, 2009 10:44 am by Lothos
News I have been learning how to use CTracker and its debug system. If you run into any issues on the website and getting the CTracker message please email me with step by step instructions on what you did. If you were posting something please email me the exact text of the message etc...

Email items to shadowdm@verizon.net

This news item has 1157 Views and 0 Comments. Post your comment

Oh yes !  TRP 0.94 Public Beta 1 Reply to this News Item Print this Topic E-Mail this Topic
Posted on Thu Mar 12, 2009 4:51 pm by Lothos
Total Realism Project EXCLAIMER: This is a PUBLIC BETA, if you can't figure out the installation then do not install it.

1) Use a fresh Armageddon 1.3 install
2) Unrar TRP 0.94 over it
3) Ignore all scenarios except TRP Grand Campaign

TRP 0.94

Patch Notes

- Implemented new 1.3 Intelligence system into TRP setup
- Reworked some tech components,
- Reworked Aircraft technologies
- Reworked infantry technologies
- Reworked Airdoctrine technologies
- Reworked Navaldoctrine technologies
- Reworked secret weapons technologies
- Reworked Agriculture techs.
- Adjusted "historical year" for a lott of techs to cover timeframe 1963 better
- Reworked techteams components
- Added new techteams to all Mayors and some minors
- Reworked MP layout
- Adjusted some tech screen backgrounds
- Expanded models for Air and Naval units into the late 1950 ties.
- Added new unit counters
- Kwantung now has country unike icons instead of default icons.
- Adjusted naval treaty ship limitations
- Reworked and corrected model names
- Fixed province connection bug in Soviet union.
- Night time penalty on attack is slightly reduced.
- Mountain and swamp movement penalty decreased for Commando units.
- Many text corrections.
- Fixed typo that in rare circumstance could prevent USA AI to build optimal.
- Italy AI now uses Guido Jung as Armaments minister
- Fixed a graphic bug with the default side bar.
- reworked naval brigade cost/effect ratio and MP usage to 0
- Removed the Georgia Region in Russia to solve the issue of planes showing up in the USA.
- Removed ports from 1490, 1907 (Soviet Baku area).
- Added CORE areas to each of the Japanese Naval AI sections (should make him use his fleets more.
- CAS and Transport Planes can no longer support Escort Brigades (AI reasons).
- Increase AI spending on spying for Soviets, England, France, Germany, Italy, Japan and USA.
- Added Naval Brigade AI priorities to Soviets, England, France, Germany, Italy, Japan and USA.
- Added 1936 ASW tech to UK starting OOB.
- Attached brigades to all starting OOB ships to help minimize ghost fleet bug.
- Some resource shifting and Infrastructure changes in Europe.
- Added Bismarck and Tirpitz to German AI production.
- USA AI will now help defend Australia.
- BEL; Plane crash event slightly amended
- ENG; Indian manpower events completely changed, far less MP
- FRA; Blitzkrieg effects lowered for human
- ITA; Manpower reduced for various events in line with UK
- JAP; AI_chances introduced in some vital events options
- NOE; GPW adjusted again, reduced free divisions given to Russian AI again as it becomes better and better defending
- USSR; 5 year plans description corrected. GDE events lowered even more slightly to improve with GPW and Stalin's reorgs.
- Holland no longer capitulates when they loose their homeland.
- OOB starting Germany trades adjusted.
- TC load for occupation and partisans adjusted.
- Weather modifiers adjusted for Snow and Blizzard.
- Adjusted costs to early air transports.
- Adjusted distance to early transports.
- German tech team fixed.
- German and Soviet AI Redeployment values raised
- Croatian AI has a higher priority to trade with Germany.
- Added beaches to province 960 and 942 (North Africa)
- UK AI should try and clear out central Africa first before invading North Africa.
- Honduras, Guatemala and Costa Rica DOW of Japan events changed to an alliance with USA.
- Provinces 974 had 1 IC when it should have been in 972.
- Province 972 and 973 had 0 Infrastructure, raised to 30.
- Vichy will stop sending troops to defend central Africa when he is DOWed.
- Finland AI had a garrison max adjustment since he was assigning divisions to garrison duty but no where to go.
- UK AI should keep a very large fleet in Scapa Flow even when at war with Italy.
- UK AI will now defend Singapore and Hong Kong.
- Added a UK Cyprus defense garrison to the OOB.
- Added a mountain unit to Gibraltar garrison, (3rd Highlander Division)
- Province 1486 added 1 rare (Afghanistan Capital).
- Province 1046 had 1 rare resource converted it to 4 energy (Ethiopia Capital).
- Kwantung AI will now research Cavalry techs.
- Italian AI will sometimes liberate Ethiopia as a puppet.
- Italian AI will not shift his garrison units so much anymore once at war with England.
- Added Romania check to Italian invasion of Greece AI.
- Reworked UK Garrison AI in all files.
- Kwantung will concentrate his forces more on China.
- Kwantung will defend his beaches (no more USA invasions)
- Island of Jeju (1194) given to Japan (removed from Kwantung)
- Kwantung AI had his build priorities changed.
- Japan had 4 tac bombers moved to Kwantung.
- Added a Japan inherit Kwantung event.
- China OOB fix units in province 1249 moved to 1250.
- Escort carriers distance increased dramatically. Makes them useful now against Battleships etc….
- Capital ships no longer have sub attack and sub detect abilities.
- Rebalanced submarines vs Destroyers
- All AI files had their front reserve AI weight changed to 0. (Garrison AI controls reserve)
- AI events deathdates moved to 1963.
- Fixed a bug where the UK fleet would defend the English Channel when it did not have to.
- Curacao (801) has a size 1 port to fix fleet of European coast problem.
- Germany will now build a small amount of strategic bombers (3 to be precise).
- Germany, Italy, USA, USSR, UK, France, Japan and several minors had their air force formations AI redone.

This news item has 14624 Views and 45 Comments. Post your comment

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